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SILK THEORY

Sci-Fi / Horror / Thriller
Unreal Engine Previs. Big Studio Tools. The Same Previs Tech as Dune
In Production, script available upon request
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Leveraging AAA Technology

We’re utilizing Unreal Engine—the same real-time technology used by Dune and Star Wars—to previsualize key sequences and set designs. This allows us to craft a polished, cinematic look from the outset, far beyond what’s typical for independent productions.

By creating a fully realized digital world early on, all departments work from a unified visual blueprint. This streamlines decision-making, enhances creative alignment, and enables real-time adjustments—like we did with the spider, refining the digital model before building it practically.

Synopsis

Renowned biologists Dr. Frederick and Katherine Blake are on the verge of engineering the world’s strongest arachnid silk—but Fred’s obsession with pushing boundaries unleashes a monstrous, flesh-eating spider mutation.

Nearby, Naomi Alexander’s quiet couples’ retreat turns into a waking nightmare when they discover mutilated animals and webs stronger than steel. As the terror spreads, the group must fight to survive the deadly horrors crawling out of the Blake lab.

Cast

Academy Award winner Timothy Hutton (The Glorias) is attached, as well as Laura Marano (The Royal Treatment),

Writer & Director

Written by Jonah Kuehner and directed by Benjamin Louis (Stoker Hills),

Feature Creature Effects

Feature creature effects designed by Spectral Motion, the renowned Glendale, CA-based studio known for its work on Stranger Things, Hellboy, and X-Men: First Class.

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